New South is coming up and 2D Cloud is going to be there. I’m working on a book (preview above!!!!) with them that should be debuting at the festival, and I’m planning on going myself! You should too because it’s gonna be rad.
Check out the New South kickstarter! Many cool people are involved!
Hey friends! Lots of very exciting projects ahead. A new comic for print, other stuff, yadda yadda. On to business.
I’ve jumped on the Patreon bandwagon! I’m really busy with other projects, but I would also like to more consistently put comics on the internet for you dear readers. Not worrying about cash so much would really help with that, so click here I guess maybe if you want to help me out.
For those who don’t know, Patreon is kinda like kickstarter but more geared towards people makin’ stuff for the internet and whatnot. It’s pretty nice and handy! And you can pledge whatever you want and set a maximum so you don’t go over budget and stuff. I’ve got a couple rewards and stretch goals but I’m keeping it pretty simple.
Also pictured: Something I’m pencilling.
Thank you all! Hopefully I got all this figured out properly. This would really help me out quite a lot.
Presenting the second batch of original Post-it art rewards for the New South Festival Kickstarter campaign we are co-hosting.
Clockwise from top left: Fashion Cat by Alex Schubert, Martini by Roman Muradov, Well-Dron by Roman Muradov, Flower #1 by Kevin Jay Stanton, Lucky Hat by Ryan Cecil Smith, and Blonde Hair by Ryan Cecil Smith
Each Post-it note is hand drawn by the artist, and limited to only 1 edition. Each one is available for a $40 pledge to our Kickstarter. Get yours before it’s gone!
Please watch our video, share with your friends, and help us get started!
The cool kids over at Foxing Quarterly are trying to bring a comics and literary festival to Austin and it looks like it’s gonna be awesome! I’m not sure if you recall my post-it cut-outs from a while back but the peony is currently available as one of the backer rewards. There are a bunch of other amazing things available too, so check it out!
What went wrong: My goals and expectations for the Game a Week challenge were unrealistic. Maybe embarrassingly so? My biggest misconceptions involved audience size and estimating what I could accomplish in a short amount of time.
I imagined I’d have at least 100 people playing my games…